Virtual Reality in the Classroom

Shanna Silien

Virtual Reality Games

It is well known that virtual reality applications have a powerful effect on children. It can provoke a response to virtual experiences that is homogeneous feedback to actual experiences. The educational possibilities of virtual reality apps and games for children are limitless. This is a wonderful opportunity for children to socialize with other children. This is also another way family can get together and explore the VR world.

Discovery Virtual Reality

  1. I had the opportunity to go to different adventures such as going under the ocean and observed different sea life. 
  2. Another adventurous VR experience I had was visiting outer space and learning about the planets and Big Bang. This is a wonderful experience, I learned different facts I didn’t realize beforehand.
  3. The negative side to this adventure was I did not enjoy exploring the ocean and sea life as much as the space experience. I discovered after a few minutes  under water I grew flustered. The students seem to like this adventure more.

In Cell Virtual Reality

Completing this VR experience especially if you are into biology. The first thing you are sitting in a ship and we travel into the cells inside the body. You have to collect the protein and and view how a virus occurs. Each level is different and you feel like you are inside your own body. It feels like you are on a roller coaster and while you are on this ride you have to collect your protein so you don’t get a virus. You get to explore different cells and learn what each part of your cells are called. It’s an exciting game and great for students in the older age group. It was an exciting game I couldn’t stop playing. Make sure you get your proteins!

Pirate Phonics Virtual Reality

This a wonderful way for students to explore the phonemic sounds. This was used in a first grade classroom and the students were pleased to participate in this activity. Ths students were able recall this throughout the day. Allowing them to work on this after working on it in the classroom. Some students were able to use this at home( with their own VR set. Yes it’s not a game necessarily but it is an a supplementary activity that the students can do independently.

Spell Bound Virtual Reality

A group of developers at Reality Hack:MIT XR worked together in designing a way to use the immersive environment in an augmented, virtual reality, this was created to assist children with dyslexia and dysgraphia.

Conclusion

  1. VR games are great supporters for all students in different grade levels.
  2. Students will continue to learn as they immerse themselves in these educational games.
  3. The possibility, to make students with learning disabilities discontinue their negative feelings about learning since it can be difficult for them.
  4. Everyone can explore different experiences, this is the innovative way of learning.

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